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If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. In addition, each polymorph spell CAN grant you a number of other benefits, including movement types, resistances, and senses. Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. While these spells make you appear to be the creature, granting you a +10 bonus on Disguise skill checks, they do not grant you all of the abilities and powers of the creature. Polymorph: a polymorph spell transforms your physical body to take on the shape of another creature. Some of the spells do grant swim or burrow (the higher beast shape spells) and the polymorph simply states that you can breathe.Īgain, I think it really sucks, but there you go.
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That does not say that the form grants it. As they called them out for every other similar spell, that the fact that they left movement out of plant form was on purpose.įrankly while I really want it to be #2 most people seem to beleive it is #3Īlso while the quoted line says "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing." They assumed that you would refrence the polymorph rules and know you get them.ģ. They forgot movement modes when writing plant form. etc) they all call out what movement modes you get.ġ. While I tend to agree with you that it does in fact look that way (And I would be SOOOOOO happy if it turned out to BE that way) if you look at all the other XXXXX Shape spells (Beast, form of the dragon, monsterous phis. Is there something I've missed? Is the Mandragora the basic go-to form for a Treesinger druid? Also the Leaf Leshy - as it has a fly speed (glide only though) the Violet Fungus because of its reach and 4 attacks, and the Cerebric Fungus because of its superior reach (15 ft). What stands out is possible the Mandragora, because of it's speed, it's number of attacks, it's reach and that it has grab (without reach though). Medium Low-light vision Speed 20 ft., climb 20 ft. Small Darkvision 60 ft., Low-light vision, Speed 20 ft. 1 natural attack: slam (1d6+str) 1 ranged attack: water jet (1) Small Darkvision 60 ft., Low-light vision Speed 20 ft., swim 20 ft. (clumsy) glide No natural attacks 1 ranged attack: seedpods (touch) (1) Small Darkvision 60 ft., Low-light vision Speed 20 ft., climb 10 ft., fly 10 ft. 3 natural attacks: 1 bite (1d6+str), 2 claws (1d3+str) 1 ranged attack: puffball (1+str) Small Darkvision 60 ft., Low-light vision Speed 20 ft. with tendrils 3 natural attacks: 1 bite (1d6+str), 2 tendrils (1d4+str) Medium Darkvision (60 ft.), Low-light vision Speed 30 ft. Ranged Touch Attack (2d6 acid [+1½ x str?, maximum 6 attacks per minute) Weaknesses: Vulnerable to supernatural darkness with slam 3 natural attacks: 1 Bite (1d6+str+grab) and 2 Slams (1d4+str) Small Low-light vision Speed 40 ft., burrow 10 ft., climb 40 ft. 4 natural attacks: Tentacles (1d4+str dmg) I've made a short list of the creatures I found (these should all be FPS legal): I've been looking at the Treesinger druid (from the Advanced Race Guide) and tried to go through the different Bestiaries for some plants that are actually worthwhile to change into right of the bat (at 4th level), for one reason or other.